![]() ![]() If you were reading a d10 and d100 as below, the math doesn’t work: Notice the d100 is literally 10x the value of the d10 Lets look at this mathematically, the way a die is meant to be read: I know this is an old post, but I’m surprised at how confused people are. In a world where consistency in rules and mechanics is required, why too wouldn’t it be required when rolling the dice? You’re changing the rules for different cases. But know, fellow GMs and players, that the method you’re using is invalid. Sure, a 40-0 roll being a 50 isn’t immediately obvious, but this is the only internally consistent method I can see here. You can’t roll a zero a 00-0 roll would be a 10. This way, everything works out perfectly. TREAT THE d10 THE SAME WAY YOU’VE ALWAYS TREATED IT. Well, I’m benevolent enough a GM that I wouldn’t destroy your world view if I didn’t have a better one to replace it with. “Oh God, you’re right! How could we have been so stupid? How can we possibly repair this travesty?!” you cry out. Instead of a 1-100 scale, you’ve made yourself a 0-99 scale. A 00-0 roll would, technically, be a straight up zero. BUT, given the facts I’ve just carefully laid out, that violates the rules you determine the rest of your rolls by. Most people would say a 00 on the percentile and a 0 on the d10. Same works for 20, 30, etc…īut, dear friends, how do you roll a 100 this way? A 10 would be a 10 and 0 on the percentile and d10. You see, you cannot treat both the 0 on a d10 as a zero and the 00 on the percentile die as the ‘zero’s place marker’. Or it would be, if it weren’t for one little thing… It sure as heck isn’t 107, right? Because that’s outside of the range of the d100 roll, right? Because a d100 roll is from 1-100, right?Įverything I’ve shown you so far is fine. You have 00 on the percentile, and a 7 on the d10. So, then I ask of you, what is the following roll? ![]() You’re treating the 0 on the d10 as an actual 0. So, in order to get a d100 roll without using an enormous golf ball of a die, we roll a percentile die and a d10 and add the result, right?īut what, I ask you, would you call the following roll?Įvery single person I know would call this roll a 50. Well, let’s just reserve that judgement until after this next bit, ok? This is a dumb article written by a dumb-o”. These are used to denote the zeroes, tens, and nineties place. This has a very similar numbering scheme to the d10, with one very important distinction: there is an additional 0 after each number. Now, let’s take a look at the percentile die. ![]() Let’s go over what each side means when rolling it in this context, shall we? The d10 is a pretty common damage die used in various RPGs, ranging from a d20 system like Dungeons & Dragons to 2d6 systems like those using the Powered by the Apocalypse engine. If you’re rolling an actual d100, well, this discussion isn’t for you. Ok, First off, I’m talking about rolling a percentile die along with a d10. Don’t understand what you’re doing wrong? Let me show you. Now, it’s probably not your fault these things get passed on from GM to player, and then from player to other players… like some sort of transferable disease. This time, I have been specifically asked to talk about a subject that I am very passionate about, and have only seen discussed in one buried thread in some orphaned forum somewhere: This will be a section where we discuss GM things from how to get over your anxiety as a first time GM to tips and tricks even pros can use. Welcome to the first installment of the GM’s Corner here at Dice Dungeons. A new curated collection of opinion pieces from our local GMs. ![]()
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